The Master Audio event backend displays the scene’s Master Audio events and the actions that listen to them. It includes EventSound components, MechanimStateSounds and MechanimStateEvents.
Option 1: Select the scene’s MasterAudio GameObject. In its inspector, click the magnifier glass icon of a group or bus to show the scene’s event graph, filtered by that group or bus.
Option 2: Select the backend and press the Show active scene button in the toolbar.
The backend is part of the Master Audio installation, along with the RelationsInspector Demo.
This image shows usage option 1:
This image shows how the graph nodes relate to scene objects when an EventSound node is selected:
This image shows how the graph nodes relate to scene objects when an event listener node is selected: